Jerry Wayne Odom Jr.

Andy From Ireland's Ork Tactics


A guide to using the 40K Ork army lists by a guy from Ireland

i was reading through your ork section on your web site, just cuz i was bored and was lookin for ork pics, i find that u have some major mistakes in ur orks army.

u say not to take boyz cuz they arnt worth the pts??? and will just get shot to pieces??? this is crazy, u have 6 troops choice, 4 of which should b 4 30 slugga boyz, there aint an army out there that can deal wit those type of numbers, trust meh i know, and when u hit the enemy lines wit them they either kill every thing, or, cuz there r so many of them, hold the enemy up until ur HQ into the fray and beat things to death.

no heavy weapons??? lobba's, use ordanince weapons, no need to roll to hit, just place blast marker and scater, play ppl who use guards at their own game.

fire magnets, u pay pts for things to deliberatly get shot, y? ur playing as an ork, take as much of every thing u can, then charge, who cares if u loose a few kans or boyz, becuz u should have 100s of the little buggers.

looted vehicles, u shouldnt ever pay the pts for a leman russ, cuz as u said the enemy will just shoot the shit outta it, its not worth the pts, the best thing u can take is rhinos, 3 of which becuz they r under 50 pts, u like transport vehicles, these r the best, u get three of them, they r 10 times better than trukks, and r fully armoured, not open topped.

elite troopers, no storm boyz??? why the hell not??? elites, you should max out the 3 options wit 40 storm boyz and 10 skar boyz, 10 skar boyz in one of ur rhinos, and the stormboyz can easily go off up a flank and fuck it rite over, no problem at all.
transport, is a key, but it aint essential. trukk boyz die far to quick, they get into combat first turn, and becuz theirs ten on them the second turn they run aweh or die in combat due too intitive loss.

i usually dont send emails to random ppl, but i sent this just cuz i dissagree on every tip u had lol.

i have 4159 pts worth of orks, and i use them in as the death skullz clan, so just to let u know, my army consists of...

hq - warboss, 5 nobz all in mega armour plus extras, 1 mek boyz wit kustom force field, 1 pain boy wit 3 orderlys.

troops - 4 * 30 slugga boyz plus a mek instead of the nob, this gives the unit a 5+ save cuz of the force field.

in death skullz clan, a minimum of 2 units must b lootas, they r core units.

lootas 2 units, one using a marines desavator squad weapons, 4 heavy bolters, plus a big shoota and mek wit force field, plus a lootas army get the options for wot ever they have looted, so i got a razor back wit twin linked heavy bolters, that does damge to every army, u have so many dice u have to hit, and the str of the heavy bolter means u will wound too. the second lootas squad is a guradie fire support unit, more heavy bolters it must b said, the more the better.

elites - 40 stormboyz wit nades. 10 skar boyz.

fast attack - 3 units of war trakks, meaning 9 of them wit red paint, extra armour, and twin linked shootas. they r vehicles, and r super fast, on first turn drive to the enemy side of table park up in front of him and he cant shoot n e thing but ur war takks cuz they bloke line of sight, so all u got to worry aboot is ordinance. i dont care if they die, cuz there burning wrecks sit there as wrecks and still block line of site, so my 120 slugga boyz dont get hardly scratched. infact i played b4 where i lost 1 boy b4 i got into combat.

heavy support. looted vehicles r common for meh, so i take 3 rhinos, and one land raider, yes a land raider is a big target, but it has super armour, plsu u add to it red paint, and orkie extra armour and u c it do far more damage. and i got 3 kans wit a big mek to walk them up under his force field.

i know wot i'm talkin aboot, i've played as orks since 1995, i won every games workshop turnement in belfast northern ireland in 2002 2003, and i'm tellin u, more boyz the better, cuz they basically won it for meh every time.

have a nice day waaaagh,
andy.