The Tau are a tough race for the Orks because they're the opposite of the Orks in key stats. They're not tough and good shooters while orks are poor shooters and tough. Their biggest weakness is hand to hand while their biggest strength is their mobile nature and the level of difficulty in taking out their tanks. So the boyz have to figure out how to get there and take'em out before getting shot to bitz.
Every Tau player will be looking to establish terrain so that they have something to hide behind while you have to come through a big open spot to get in touch with him. You have to take that away. When laying out terrain place things near the center of the long edge of the rectangle.(if you're playing 4x6 of course) They'll undoubtedly be trying to put things in the corners so that they've got something to hide behind and shoot you while you have to cross as much distance as possible. You have to create less distance. Don't think in terms of hiding your vehicles in turn 1 (thats what you bring the force fields and bike screens for) but think of taking shots away from him so you get there in turn two and overwhelm them. I'm speaking in terms of cross the board scenarios but if the scenario and setup gives you a chance for a quick strike first turn attack do always take it.
I promise you that every Tau player hates to see you roll those bikes out there. You always want at least 2 squads of bikes with nobz. They're mean and they can't be stopped before doing some serious damage. If playing Kult of Speed I always use bike command squads because they can't be disembarked on the wrong side of the battlefield like trukks. Big Shootas really eat through their infantry and can punch through the rear of their tanks if given a shot. Remember that Tau tanks and transports are skimmers which makes them hard to destroy.
Due to the weak nature of the Tau in hand to hand I notice that alot of Tau players like to keep units close together to counter fire if you get to charge. You charge and destroy a unit and they rapid fire your ass with the unit next to them. For this reason if possible you want to be able to assault 2 units at once with the same unit and if not then attempt to engage both units at the same time with multiple units. Otherwise you need to try not to break a unit and hope to resolve a combat in the bottom of your opponents turn to allow yourself some room.
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