Jerry Wayne Odom Jr.

Ork Death Skullz - 40K

1500 Pts - Death Skullz Army Rhino Usage

Unit Name ## WS BS St To Wo In At Ld Save Cost
Warboss (HQ) 1 5 2 5/10 4 3 4 4/5 9 6+/5(I)+ 532
Independent Character; Choppa (x1); Power Klaw (x1)
  #Lucky Tattoos
[5]
  Nobz Bodyguard 5 4 2 4/8 4 2 3 3/4 7 3+/5(I)+ [405]
Choppa (x1); Power Klaw (x1)
    'Eavy Armour 4+ Armour save. [8]
    Cybork Body 5+ Invulnerable save. [10]
    Bionik Bonce +1 armour save (included on profile). [10]
    Mekboy 1 4 2 3 4 1 2 2 7 6+ [30]
Kustom Force Field
  trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [35]
Fast; Open-topped; Rokkit Launcha (x1)
Lootas (troops) 4 4 2 3 4 1 2 2 7 5+ 80
If you roll a 1 to hit with a Looted weapon, it hits the Loota unit instead of the target; Shoota (x4)
  Mekboy 1 4 2 3 4 1 2 2 7 6+ [40]
Kustom Force Field
    Mek's Tools May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. [2]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
Lootas (troops) 4 4 2 3 4 1 2 2 7 5+ 80
If you roll a 1 to hit with a Looted weapon, it hits the Loota unit instead of the target; Shoota (x4)
  Mekboy 1 4 2 3 4 1 2 2 7 6+ [40]
Kustom Force Field
    Mek's Tools May be used on an 'Immobilised' or 'Weapon Destroyed' vehicle, or a damaged Big Gun, instead of shooting or fighting. At the end of the turn, roll a D6- on a 6 one bit of damage is repaired, on a 2-5 nothing happens, on a 1 you can't try again until the vehicle / weapon recieves further damage. [2]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
    #Grot Oiler Can 'help' the Mek with repair jobs. [6]
      Grot Oiler 1 2 2 2 2 1 2 1 5 - [0]
Rhino (Heavy Support) 1 BS: 2 Front: 11 Side: 11 Rear: 10 50
Make a Breakdown test for each looted vehicle at the start of each turn; Rhinos; Tank; The Rhinos can carry 10 models each; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Storm Bolter
Skarboyz (Elites) 8 4 2 4 4 1 2 2/3* 7 6+ 133
Slugga & Choppa (x8)
  Nob 1 4 2 4/8 4 2 3 3/4 7 6+ [45]
Choppa (x1); Power Klaw (x1)
trukk Boyz (Fast Attack) 9 4 2 3 4 1 2 2/3* 7 6+ 166
Only take a wound on a 6 (instead of a 4+) if their trukk is destroyed with them in it; Slugga & Choppa (x9)
  Nob 1 4 2 4/8 4 2 3 3/4 7 6+ [45]
Choppa (x1); Power Klaw (x1)
  trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [40]
Fast; Open-topped; Rokkit Launcha (x1)
    Red Paint Job 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. [3]
    Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
trukk Boyz (Fast Attack) 9 4 2 3 4 1 2 2/3* 7 6+ 166
Only take a wound on a 6 (instead of a 4+) if their trukk is destroyed with them in it; Slugga & Choppa (x9)
  Nob 1 4 2 4/8 4 2 3 3/4 7 6+ [45]
Choppa (x1); Power Klaw (x1)
  trukk 1 BS: 2 Front: 10 Side: 10 Rear: 10 [40]
Fast; Open-topped; Rokkit Launcha (x1)
    Red Paint Job 1" is added to the vehicles moves; i.e. it can move 25" and not shoot, 13", shoot & disembark, etc. [3]
    Grot Riggers If the vehicle is immobilised, it is repaired on a 4+ at the start of it's turn. [2]
Leman Russ Battle Tank (Heavy Support) 1 BS: 2 Front: 14 Side: 12 Rear: 10 155
Make a Breakdown test for each looted vehicle at the start of each turn; Leman Russ; Tank.; Battle Cannon; Heavy Bolter; 2 Spn. Heavy Bolters
Killer Kan (Heavy Support) 1 WS: 4 BS: 2 S: 5/10 I: 2 A: 2 135
Front Armour: 11; Side Armour: 11; Rear Armour: 10; Walker; Dreadnought CC Weapon; Big Shoota
  Killer Kan #1 1 WS: 4 BS: 2 S: 5/10 I: 2 A: 2 [45]
Front Armour: 11; Side Armour: 11; Rear Armour: 10; Walker; Dreadnought CC Weapon; Big Shoota
  Killer Kan #2 1 WS: 4 BS: 2 S: 5/10 I: 2 A: 2 [45]
Front Armour: 11; Side Armour: 11; Rear Armour: 10; Walker; Dreadnought CC Weapon; Big Shoota
Option Footnotes:
  Battle Cannon 72"R, S8, AP3, Ordnance 1, Blast.
  Big Shoota 36"R, S5, AP5, Assault 3.
  Choppa +1A if used with another Pistol or CC Weapon. Saving throws of 3+ or 2+ count as 4+ against a Choppa.
  Dreadnought CC Weapon No armour save in close combat. 1 CCW doubles strength; 2 give +1 Attacks.
  Grot Oiler Each Oiler in base contact with a Mek gives him a +1 bonus when fixing vehicles, up to +3, but a '1' is still a '1'.
  Heavy Bolter 36"R, S5, AP4, Heavy 3.
  Kustom Force Field All models within 6" have a 5+ (I) saving throw, vehicles are Hull Down. No effect in close combat or shooting within 6" of the operator.
  Power Klaw Doubles strength, no armour save & always strikes last in close combat. +1A if used with another Pistol or CC Weapon.
  Rokkit Launcha 24"R, S8, AP3, Assault 1.
  Shoota 24"R, S4, AP6, Rapid Fire.
  Slugga 12"R, S4, AP6, Pistol. +1A if used with another Pistol or CC Weapon.
  Storm Bolter 24"R, S4, AP5, Assault 2.
Total Army Cost: 1497 Pts.
Notes:
Core Mob: Lootas
Common Unit: Looted Vehicle
Rare Mobs: Skarboyz, Kommandos, & Flashgitz
Warboss gets Lucky Tattoos
troop Mobz may be lead by Mekboyz
Power of the WAAAAAAAAAAAGH, Mob Rule

Models in Army: 60


Validation Results:
Roster satisfies all enforced validation rules
troop Type Count Unused Points Unused Percent
HQ (>=1unit <;=2unit) 1 1 532 968 35%
Elite (<;=3unit) 1 2 133 1367 8%
troops (>=2unit <;=6unit) 2 4 160 1340 10%
Fst. Atck. (<;=3unit) 2 1 332 1168 22%
Hvy. Supp. (<;=3unit) 3 0 340 1160 22%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 16 n/a 195 n/a 13%