A guide to using the 40K Ork army lists by Jerry Odom
I've recently become rather addicted to a
game known as
. I've been playing an army made up of
that has been very fun and a good way to kill an evening with
This page has been put up to maintain my different army lists that I'll most
likely generate using a popular gaming software known as
. I felt the need because I keep coming up with these army
lists, some that work and some that don't, and I keep losing the damn paper
I print them out on.(So if they're online they can't get away right?) I've
also had such a hard time finding regular 40k army list already generated on
the web. Nobody seems to post their Warhammer armies so I'm posting mine so
that other people may use them if they like. I'm open to suggestions for
changes to my list that will improve them or for new list that you may feel
are better. If you have them send them!!!
Well its been almost a year and I haven't played
much Warhammer 40K. I may have played one time in the entire year. There isn't
any place to do that around here anymore and I've got too many other hobbies in
front of it. Oh well it was a good time while it lasted.
I haven't been playing my 40K Orks alot lately
due to working on my Mustang project but they've started up another league over
at Gameworx that I'm thinking of getting into. Alot cooler to go play now that
my brother is running the place. Last time I played the rules had changed again
for my Orks so I wasn't so sure about Kustom Force Fields. I hear that a new
codex will finally be coming out but thats been on the plate forever now.
Hopefully it'll come up again. I'm holding on to the Orks!
Been playing a 1300 pt Kult of Speed army thats a
scaled down version of my 1850 army. It doesn't scale down well so I'd advise
staying away from KoS at low points cost. I just noticed I never posted some
email conversation about ork
a guy and I corresponded about. There are a few bits about whats
necessary for an army and some stuff about multiple hand to hand
weapons.(choppa/power claw). I have heard the new codex is coming out soon for
orks and I'm looking forward to seeing it. If anyone else has information on it
I'd like to hear about it!
I finally wrote an article based on my Warhammer
40k 4th edition experience in a recent league here in Baton Rouge. I apologize
to those who wrote me for help as I haven't taken the time to write on playing
the boyz based on my new knowledge. I wrote an article on
winning with the Ork Kult of Speed
for everyone looking for knowledge of the
speed freaks. I lost a game to a Tau player and to a Blood Angels player. Both
could've been won had I made my realizations on how to play my command squad and
how to use other aspects of storm boyz and bikes. I beat Chaos twice, tau once,
guard once and Grey Knights. I've also had a great degree of success with this
army against all marines and other Orks. Necrons are a bit of a problem but they
are for everyone right?
A fellow from Ireland wrote me with some opinions on my
lists. Apparently he plays a different style and had some really great
suggestions which I've been integrating into my own lists. Its long and its in
Ork speak so I placed it here:
Andy's Ork Tactics
I don't agree with everything he says but it may give you some ideas of what you
want to put in your army lists. Send me yours if you have them.
I've been playing in a Warhammer 40k league at
Gameworx for the past month. Alot of fun and I've managed to win far more than
I've lost. This has been the first I've played enough in a row to get the 4th
Edition rules down and let me tell you that in my opinion they strengthen the
Orks greatly. The new hand to hand rules make it possible for you to kill so
many of your enemy so fast that they can't line them up in front of me fast
enough. The new vehicle rules for shooting make it possible for me to move and
hide my looted basilisk and for me to have a distinct edge with trukk charges.
The new penetrating hit rules make Kustom force fields an almost integral part
of every unit you'll mount in a trukk and wow has it been interesting. Space
Marine players just don't know what to do about it. I suggest everyone take a
on Games Workshops homepage as they've got a guy discussing the
big new changes for 4th edition. You'll be happy you did.
Jerry's Warhammer 40000 Ork Army Lists
- Update March 2005
1300 pt Ork Death Skullz Revised - The Gameworx tournament has gone
ok for me thus far. Ok being a very stressed work because my list hasn't been
performing as well as I hoped.(2 wins 2 losses) The games I won were with a
great degree of success but the games I lost were due to an imbalance of points
throughout the course of the game. In the February list directly below this
entry I'll discuss the imbalance because I don't want to fill this page up with
- Update Feb 2005
1300 pt Ork Death Skullz - A tournament list I'll be using in an upcoming
40k tournament here in Baton Rouge. Imperial Orks with a Basilisk, Rhino and Big
Mek. Should be interesting to say the least.
- Update Jan 2005
1500 pt Ork Death Skullz - I've been using the Death Skullz for the variety
of looted vehicles you can use. I'm using a Rhino with some Skar Boyz and the
Leman Russ battle tank. The list is probably not finished but it is very
effective. My 40k Orks seem to want to join the Imperial Guard. hehe.
- 1500 pt Ork Kult of Speed - Orks armed
with burners in units. Gun Trukks and lots of trukk boyz. I've yet to lose with
this army list but have tied more often than I would've liked.
- 1500 pt Ork Kult of Speed 2 - Heavy
options for Basilisk. Heavy on elites and smaller units. Experimental but should
prove effective against sit back n shoot play styles. I have heard that the use
of a Leman Russ instead of the Basilisk has its own equally powerful advantages.
UPDATE: The Leman Russ kicks some serious ass.(9/01/2003)
My Ork Kult of
- A picture of my Warhammer 40000 Ork Kult Of Speed Army.
Click it to see the large(120k) picture.(October 2003)
My Ork Dreadnought Core
Ork Armies Can Win!
- A picture of my Warhammer 40000 Ork Dreads. I Dreadnought and 6 killer
- With every new army that comes out the units become
more god aweful powerful and the Orks stay the same. Sure they kick ass in
hand to hand IF
they charge but with all the Grey Knights, Necrons,
Space Wolves, etc out there how can they ever win? They can win. Not as
often and decisively as other armies but through creative strategy,
sacrafice and a little luck your boyz can be victorious.
If you're new to playing Orks you won't win much and if you're not open to
learning the Ork way then you should switch to Space Marines or some other
hyped up race with room for error. Orks are a fun race. They've got insane
weapons and its just as much fun when they nuke themselves with the Zap gun
as when they do it to an enemy vehicle. You may lose and lose badly at first
but with a little persistence and luck you'll be chopping your enemies down
in a blood thirsty frenzy. I hope this addition to my page has helped and
me with any questions
or comments anytime.
Jerry's Warhammer 40000 Miscellaneous stuff
Warhammer 40000 Links
- Jerry's Ork Tips - A list of suggestions
for how to structure any ork army.
- Jerry's Ork Army - A list of all the ork
stuff I own. This is a rather large army and you may not need as much. I love
the orks though so I have it.
- Kugel's Warhammer 40,000 Pages
- Pretty nice website with some killer pictures of all the different units for
every different army. I spent half an hour looking at all the figure pictures.
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